PARALLAX · In development
The same scene from every output, every node and every backup, without drift.
PARALLAX is the render and output brain to SINGULARITY's clock: a media server and VJ engine for LED screens and projection, written from scratch in Rust for Windows and NVIDIA. It is being built on our own shows and is not yet for sale.
Built and running
- Clip launching, layers and output mapping
- Slices, warp, soft edge, HDR output
- Spout and NDI in and out, recorder
- Timeline with cue lanes and keyframes
- Generators, twelve-plus effects, chases
- MIDI and OSC control of every parameter
Next
- Multi-node sync with a mirrored backup
- Plug-ins: ISF and FFGL
- 3D stage and previs
- macOS
Following PARALLAX?
The build log has every milestone. If you run a rig that needs this, tell us.